
If rendering is not a problem on the GPU or the CPU, there may be an issue elsewhere - for example, in your script or physics.

#HOW TO SET COLISSIONS DARK BASIC PRO HOW TO#
See the section on CPU optimization below for guidance on how to do this. As above, it is generally good practice to keep this number as low as possible without compromising game quality. This could be in skinned meshes, cloth simulation, particles, or other game objects and meshes.
#HOW TO SET COLISSIONS DARK BASIC PRO PC#
A PC manages well even with several million vertices, but it is still good practice to keep this number as low as possible through optimization. Generally speaking, aim for no more than 100,000 vertices on mobile. The number of vertices that is acceptable to ensure good performance depends on the GPU and the complexity of vertex shaders A program that runs on each vertex of a 3D model when the model is being rendered.


The first rule of any optimization is to find where the performance problem is, because strategies for optimizing for GPU vs. The graphical parts of your game can primarily impact on two systems of the computer: the GPU and the CPU. Below are some simple guidelines for maximizing the speed of your game’s rendering. Good performance is critical to the success of many games.
